Tech Tips
Menu Aerodynamics Physics of Racing Series Karting Engines Aerodynamics Aerodynamic drag by: Brad Zoeller, B/Z Motorsports Back to Menu Physics of Racing Series by Brian Beckman 1. Weight Transfer 2. Keeping your Tires Stuck to the Ground 3. Basic Calculations 4. There is no such thing as Centrifugal Force 5. Introduction to the Racing Line 6. Speed and Horsepower 7. The Traction Budget 8. Simulating Car Dynamics with a Computer Program 9. Straights 10. Grip Angle 11. Braking 12. CyberCar, Every Racer's DWIM Car 13. Transients 14. Why Smoothness? 15. Bumps In The Road 16. RARS, A Simple Racing Simulator 17. "Slow-in, Fast-out!" or, Advanced Analysis of the Racing Line 18. "Slow In, Fast Out!" or, Advanced Racing Line, Continued 19. Space, Time, and Rubber 20. Four-Point Statics 21. The Magic Formula: Longitudinal Version 22. The Magic Formula: Lateral Version 23. Trail Braking 24. Combination Slip 25. Combination Grip Back to Menu
Physics of Racing Series by Brian Beckman
1. Weight Transfer
2. Keeping your Tires Stuck to the Ground
3. Basic Calculations
4. There is no such thing as Centrifugal Force
5. Introduction to the Racing Line
6. Speed and Horsepower
7. The Traction Budget
8. Simulating Car Dynamics with a Computer Program
9. Straights
10. Grip Angle
11. Braking
12. CyberCar, Every Racer's DWIM Car
13. Transients
14. Why Smoothness?
15. Bumps In The Road
16. RARS, A Simple Racing Simulator
17. "Slow-in, Fast-out!" or, Advanced Analysis of the Racing Line
18. "Slow In, Fast Out!" or, Advanced Racing Line, Continued
19. Space, Time, and Rubber
20. Four-Point Statics
21. The Magic Formula: Longitudinal Version
22. The Magic Formula: Lateral Version
23. Trail Braking
24. Combination Slip
25. Combination Grip
Back to Menu